Sounds pretty good, right? Well, here's where the trouble starts. I'll listen to a Clinic presentation about, say, bone wax applicators for spinal surgery. And it will make perfect sense. Basic premise: sawed-into spines bleed. Bone wax stops the bleeding. An accurate applicator is imperative. And ta-da, Mudders have invented just such a device.
The bone wax applicator in action, tested here on paper instead of cadavers (disappointing, huh?). Excuse the subpar photography.
After listening to Cassie Nguyen and her Clinic team expound on the bone wax applicator oh so articulately, I was certain I could use this as an example in my information session to prospective students and families yesterday. In this I was incorrect. It was a big ol' FAIL. And somewhere in the middle of my convoluted saga of why the curved applicator tip was so critical, what temperature was optimal for the wax, and the types of levers used in the early prototypes, I found myself so hopelessly muddled that the only recourse was to come to a complete stop, and speak instead about creating a version of Dance Dance Revolution for the elderly. Which is awesome, but does not remotely resemble a bone wax applicator.
Cassie Nguyen '11: making bioengineering presentations look like child's play
Lessons learned: 1) Test out examples before debuting them in public. If the dog snores, it's not working. 2) Experience the project first-hand, if possible. One of the reasons I find the DDR-inspired video game so easy to explain is that Sarah Ferraro '12 let me try out a few variations in person last summer. 3) Remember the wise words of an '05 alumnus: if you can't explain your work, then you're not a very good scientist. Mudders = good scientists. Me = gonna stick with Dance Dance Revolution a while longer.
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